3.4 - Slime Texture



Dr. K continues to be fashionably late, so the Slime is trying out a new look!

Turns out that Slimes spin a lot when they get moving, and it's quite fun to climb various surfaces, move Left then move Right, and jump in midair to see how the slime Spins and Swirls.

To celebrate the update, the DEMO will be re-enabled for the next 2 days, Sunday (7/23) and Monday(7/24).


Let me know how it feels!


Changelist:

  •  Add a Fluid-Dynamics Texture to the Slime
  •  Velocity of Texture set by Slime velocity
  • Camera zoomed in by 1/3


Known Issues:

  • Only Largest Slime receives a texture
  • Edge of texture becomes visible if slime is Split, or occupies a wide area
  • Texture sometimes snaps to normal, though this reset should be smoothly blended in
  • Slight mis-alignment of arrays for Velocity and Texture
  • Some small regions of texture at edge of slime may not animate


References:

[url=https://github.com/keijiro/StableFluids]"StableFluids" github repo[/url] - A demo Unity project that lets you "stir up" an image with your mouse cursor

[url=http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html]Recap of Valve's Flow Map[/url] techniques from Portal 2 and L4D2, to help limit Distortion by ping-ponging two textures together

Files

slime-research-windows_x64.zip 109 MB
Version v0.0.3.4 Jul 23, 2023
slime-research-linux.zip 112 MB
Version v0.0.3.4 Jul 23, 2023
slime-research-osx.zip 109 MB
Version v0.0.3.4 Jul 23, 2023
slime-research-windows_x64-demo.zip 109 MB
Version v0.0.3.4 Jul 23, 2023
slime-research-linux-demo.zip 112 MB
Version v0.0.3.4 Jul 23, 2023
slime-research-osx-demo.zip 109 MB
Version v0.0.3.4 Jul 23, 2023

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