3.4 - Slime Texture
Dr. K continues to be fashionably late, so the Slime is trying out a new look!
Turns out that Slimes spin a lot when they get moving, and it's quite fun to climb various surfaces, move Left then move Right, and jump in midair to see how the slime Spins and Swirls.
To celebrate the update, the DEMO will be re-enabled for the next 2 days, Sunday (7/23) and Monday(7/24).
Let me know how it feels!
Changelist:
- Add a Fluid-Dynamics Texture to the Slime
- Velocity of Texture set by Slime velocity
- Camera zoomed in by 1/3
Known Issues:
- Only Largest Slime receives a texture
- Edge of texture becomes visible if slime is Split, or occupies a wide area
- Texture sometimes snaps to normal, though this reset should be smoothly blended in
- Slight mis-alignment of arrays for Velocity and Texture
- Some small regions of texture at edge of slime may not animate
References:
[url=https://github.com/keijiro/StableFluids]"StableFluids" github repo[/url] - A demo Unity project that lets you "stir up" an image with your mouse cursor
[url=http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html]Recap of Valve's Flow Map[/url] techniques from Portal 2 and L4D2, to help limit Distortion by ping-ponging two textures together
Files
Get Slime Research
Slime Research
Slimy Puzzle Platforming
Status | In development |
Author | nanimonull |
Genre | Platformer, Puzzle |
Tags | 2D, Altgame, blocks, Level Editor, Physics, Singleplayer, Slime |
Languages | English |
More posts
- v3.5 - Improved input for Dual Slimes, Loading SpeedAug 21, 2023
- 3.3 - Respawning, Quality tweaks (Last Demo Update [For Real] )Jul 15, 2022
- 3.2 - Final Demo Update: Slime SFX, Some TexturesJul 09, 2022
- v3.1 - Dual SlimesJul 04, 2022
- v0.0.2.2 – v0.0.2.4 – Dr. K, Stickier Camera, Split Blink/Unlock Inputs, Som...Mar 26, 2021
- 0.0.2.1 - Dr K Interactions and Editor ImprovementsMar 08, 2021
- AGDG Demo Day 35 Ver. 0.0.2.0Nov 09, 2020
- Steam Workshop Integration w/ Paid Steam KeyJan 21, 2019
- 2 new levelsJan 09, 2019
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